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		<title>MegaTravellerWiki  - Recent changes [en]</title>
		<link>http://www.jtgibson.ca/mt/wiki/index.php?title=Special:RecentChanges</link>
		<description>Track the most recent changes to the wiki in this feed.</description>
		<language>en</language>
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		<lastBuildDate>Sun, 05 Sep 2010 00:18:37 GMT</lastBuildDate>
		<item>
			<title>RCS:Simple Changes and Additions</title>
			<link>http://www.jtgibson.ca/mt/wiki/index.php?title=RCS:Simple_Changes_and_Additions&amp;diff=2217&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Akimbo:&amp;#32;&lt;/span&gt; additional rule: it may be legal in isolated incidents to shoot at more than one target&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:38, 1 September 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(2 intermediate revisions not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 57:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 57:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''Gun Combat-0'', instead of being possessed by any non-Barbarian, is instead possessed by anyone at tech level 3 or higher.&amp;nbsp; The crossbow is ubiquitous and the mechanics of loading and firing primitive firearms are not understood by the mainstream population until that point.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''Gun Combat-0'', instead of being possessed by any non-Barbarian, is instead possessed by anyone at tech level 3 or higher.&amp;nbsp; The crossbow is ubiquitous and the mechanics of loading and firing primitive firearms are not understood by the mainstream population until that point.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;As an optional rule, you may allow anyone who receives five minutes of Instruction to receive Gun Combat-0, even if they TL 2 or less, in similar fashion to a crossbow.&amp;nbsp; This skill applies only to loading and firing the weapon and cannot be used for knowledge checks or technical checks involving recognition of weapons, gunsmithing and the like.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;As an optional rule, you may allow anyone who receives five minutes of Instruction to receive Gun Combat-0, even if they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are &lt;/ins&gt;TL 2 or less, in similar fashion to a crossbow.&amp;nbsp; This skill applies only to loading and firing the weapon and cannot be used for knowledge checks or technical checks involving recognition of weapons, gunsmithing and the like.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Hand-to-Hand==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Hand-to-Hand==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 91:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 91:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The &amp;quot;cudgel&amp;quot; part of the staff/cudgel weapon assumes that a rifle-type weapon is used to effect a &amp;quot;butt stroke&amp;quot; against an enemy, where the back end or side of the weapon is used to smash someone in the face or back of the head (if possible).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The &amp;quot;cudgel&amp;quot; part of the staff/cudgel weapon assumes that a rifle-type weapon is used to effect a &amp;quot;butt stroke&amp;quot; against an enemy, where the back end or side of the weapon is used to smash someone in the face or back of the head (if possible).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If the rifle is actually picked up and used like a two-handed club (as a pre-sentient caveman would do), it is treated as a two-handed ''bat'' above, but the weapon &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is rendered inoperable after just one strike due &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;abuse this applies &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the barrel, firing mechanism, etc&lt;/del&gt;.&amp;nbsp; Repairing this damage is not particularly difficult:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If the rifle is actually picked up and used like a two-handed club (as a pre-sentient caveman would do), it is treated as a two-handed ''bat'' above, but the weapon &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;suffers a Major (3D) Mishap &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be checked against its Break Chance (see [[PPP:Personal Equipment]]).&amp;nbsp; If it does break, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weapon needs &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be repaired&lt;/ins&gt;.&amp;nbsp; Repairing this damage is not particularly difficult:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{UTP&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{UTP&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 129:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 129:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It is specifically impossible to fire at two targets simultaneously due to the human inability to independently focus on two objects at the same time.&amp;nbsp; Any attempt to do so will select one target randomly and apply the DM -4 (DM -6 if firing off-hand) penalty to the shot, while the other target will be missed entirely.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It is specifically impossible to fire at two targets simultaneously due to the human inability to independently focus on two objects at the same time.&amp;nbsp; Any attempt to do so will select one target randomly and apply the DM -4 (DM -6 if firing off-hand) penalty to the shot, while the other target will be missed entirely.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Subject to the GM's approval, shots against targets who were not actively moving or resisting when targetted may allow either or both weapons to be fired with the standard DM of -4 (DM -6 for the off-hand weapon), in controversion of the above rule.&amp;nbsp; For instance, if the person uses the ''Retarget'' Short Action for each gun to cover two different targets, and the targets do not move for fear of being shot, the firer may seize initiative and attack one of the targets (or even both targets) if either of the two targets suddenly try to flee.&amp;nbsp; Another possibility is entering an area with your weapon arms sighted along pre-planned firing arcs; for example, if walking through a doorway with arms outstretched to each side, the unaware bodyguards on both sides of the door may be shot at simultaneously (again with the DM -4/-6 penalty).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{RCSnav|next=Actions During a Combat Round}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{RCSnav|next=Actions During a Combat Round}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2010-09-05 00:18:37 --&gt;
&lt;/table&gt;</description>
			<pubDate>Wed, 01 Sep 2010 19:38:24 GMT</pubDate>			<dc:creator>JT</dc:creator>			<comments>http://www.jtgibson.ca/mt/wiki/index.php?title=RCS_talk:Simple_Changes_and_Additions</comments>		</item>
		<item>
			<title>Main Page</title>
			<link>http://www.jtgibson.ca/mt/wiki/index.php?title=Main_Page&amp;diff=2214&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;MegaTravellerWiki:&amp;#32;&lt;/span&gt; rearranged activity of paragraph to be more welcoming&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:14, 1 September 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This is a Wiki for '''MegaTraveller''', hence the title &amp;quot;MegaTravellerWiki&amp;quot; (it stands to reason).&amp;nbsp; MTWiki is intended to be a repository of house rules for the '''MegaTraveller''' system.&amp;nbsp; Most of the rules are made by me ([[User:JT|JT]]), but if you have house rules of your own and don't have the means to make a '''MegaTraveller'''-related website, feel free to add them to MTWiki; true to the spirit of a Wiki, ''anyone'' may create a username and edit the site freely (subject to common sense, of course).&amp;nbsp; Credit will always belong to you.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This is a Wiki for '''MegaTraveller''', hence the title &amp;quot;MegaTravellerWiki&amp;quot; (it stands to reason).&amp;nbsp; MTWiki is intended to be a repository of house rules for the '''MegaTraveller''' system.&amp;nbsp; Most of the rules are made by me ([[User:JT|JT]]), but if you have house rules of your own and don't have the means to make a '''MegaTraveller'''-related website, feel free to add them to MTWiki; true to the spirit of a Wiki, ''anyone'' may create a username and edit the site freely (subject to common sense, of course).&amp;nbsp; Credit will always belong to you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If your rules are compatible ''only'' with another version of '''Traveller''', such as ''The New Era'', ''GURPS Traveller'', or ''Traveller5'', please do not submit them here! &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; This site is a resource intended primarily for '''MegaTraveller'''.&amp;nbsp; If your rules from another version are inherently compatible with '''MegaTraveller''', however, feel free to provide them here.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;your rules from another version are inherently compatible with '''MegaTraveller''', feel free to provide them here.&amp;nbsp; However, this site is a resource intended primarily for '''MegaTraveller'''; if &lt;/ins&gt;your rules are compatible ''only'' with another version of '''Traveller''', such as ''The New Era'', ''GURPS Traveller'', or ''Traveller5'', please do not submit them here!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Since the site doesn't yet have a vast array of content, this main page is just a melting pot at the moment with no real rhyme or reason.&amp;nbsp; Nevertheless, here are some things to get you started:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Since the site doesn't yet have a vast array of content, this main page is just a melting pot at the moment with no real rhyme or reason.&amp;nbsp; Nevertheless, here are some things to get you started:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Rules==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Rules==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2010-09-05 00:18:37 --&gt;
&lt;/table&gt;</description>
			<pubDate>Wed, 01 Sep 2010 19:14:54 GMT</pubDate>			<dc:creator>JT</dc:creator>			<comments>http://www.jtgibson.ca/mt/wiki/index.php?title=Talk:Main_Page</comments>		</item>
		<item>
			<title>Random port tenure</title>
			<link>http://www.jtgibson.ca/mt/wiki/index.php?title=Random_port_tenure&amp;diff=2213&amp;oldid=prev</link>
			<description>&lt;p&gt;added port tenure link&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 20:56, 30 August 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The highest possible time spent in port is 60 days, but this is phenomenally rare (less than one in 600 trillion!)*.&amp;nbsp; The average time a client will ask to spend in port is 6-7 days.&amp;nbsp; On occasion you will see clients requesting up to 15 days.&amp;nbsp; The highest you are likely ever to see is 25 days.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The highest possible time spent in port is 60 days, but this is phenomenally rare (less than one in 600 trillion!)*.&amp;nbsp; The average time a client will ask to spend in port is 6-7 days.&amp;nbsp; On occasion you will see clients requesting up to 15 days.&amp;nbsp; The highest you are likely ever to see is 25 days.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;A TableSmith generator for port tenure is available on the [[TableSmith]] page.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;-----&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;(*) If you're interested in the math behind that assertion:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;(*) If you're interested in the math behind that assertion:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;  = 1/6 * (1/6 * 1/6 * 1/6 * 1/6 * 1/6 * 1/6) * (1/36 * 1/36 * 1/36 * 1/36 * 1/36 * 1/36)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;  = 1/6 * (1/6 * 1/6 * 1/6 * 1/6 * 1/6 * 1/6) * (1/36 * 1/36 * 1/36 * 1/36 * 1/36 * 1/36)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;  = 1 / 609 359 740 010 496&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;  = 1 / 609 359 740 010 496&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Tables]][[Category:Characters]][[Category:General Rules]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Tables]][[Category:Characters]][[Category:General Rules]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2010-09-05 00:18:37 --&gt;
&lt;/table&gt;</description>
			<pubDate>Mon, 30 Aug 2010 20:56:25 GMT</pubDate>			<dc:creator>JT</dc:creator>			<comments>http://www.jtgibson.ca/mt/wiki/index.php?title=Talk:Random_port_tenure</comments>		</item>
		<item>
			<title>TableSmith</title>
			<link>http://www.jtgibson.ca/mt/wiki/index.php?title=TableSmith&amp;diff=2212&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 20:56, 30 August 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|requires=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|requires=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|description=Selects a random race from Traveller lore, based on the list in the [http://traveller.wikia.com/wiki/Traveller_Wiki Traveller Wiki].&amp;nbsp; This table is a master table used by several others in [[User:JT|JT]]'s collection.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|description=Selects a random race from Traveller lore, based on the list in the [http://traveller.wikia.com/wiki/Traveller_Wiki Traveller Wiki].&amp;nbsp; This table is a master table used by several others in [[User:JT|JT]]'s collection.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;{{TableFile&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;|filename=Traveller_Port_Tenure&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;|author=[[User:JT|JT]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;|requires=&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;|description=Follows the generation system on [[random port tenure]] to provide an amount of time, listed in days and hours, that a Traveller aboard your starship will require at your next stop.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2010-09-05 00:18:37 --&gt;
&lt;/table&gt;</description>
			<pubDate>Mon, 30 Aug 2010 20:56:18 GMT</pubDate>			<dc:creator>JT</dc:creator>			<comments>http://www.jtgibson.ca/mt/wiki/index.php?title=Talk:TableSmith</comments>		</item>
		<item>
			<title>File:Traveller Port Tenure.tab</title>
			<link>http://www.jtgibson.ca/mt/wiki/index.php?title=File:Traveller_Port_Tenure.tab&amp;diff=0&amp;oldid=prev</link>
			<description>&lt;p&gt;uploaded &quot;[[&lt;a href=&quot;/mt/wiki/index.php?title=File:Traveller_Port_Tenure.tab&quot; title=&quot;File:Traveller Port Tenure.tab&quot;&gt;File:Traveller Port Tenure.tab&lt;/a&gt;]]&quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;/div&gt;</description>
			<pubDate>Mon, 30 Aug 2010 20:54:12 GMT</pubDate>			<dc:creator>JT</dc:creator>			<comments>http://www.jtgibson.ca/mt/wiki/index.php?title=File_talk:Traveller_Port_Tenure.tab</comments>		</item>
		<item>
			<title>PPP:Personal arms/Slug-throwing sidearms</title>
			<link>http://www.jtgibson.ca/mt/wiki/index.php?title=PPP:Personal_arms/Slug-throwing_sidearms&amp;diff=2210&amp;oldid=prev</link>
			<description>&lt;p&gt;corrected links to new subpages&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 01:12, 30 August 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 336:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 336:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Three calibres are provided, including the 10mm round (based on the .40 Smith &amp;amp; Wesson), the 11mm round (based on the .45 Action Colt Pistol), and the 12mm round (based on the .50 Action Express)&amp;amp;mdash;with appropriate lack of accuracy due to rounding and the fact that most bullets aren't precise to what they're named anyway.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Three calibres are provided, including the 10mm round (based on the .40 Smith &amp;amp; Wesson), the 11mm round (based on the .45 Action Colt Pistol), and the 12mm round (based on the .50 Action Express)&amp;amp;mdash;with appropriate lack of accuracy due to rounding and the fact that most bullets aren't precise to what they're named anyway.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;You are likely to find that the increase in damage and its powerfulness even at medium ranges is somewhat balanced by the ammunition capacity.&amp;nbsp; Use of the [[PPP:Personal arms/Special rules&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;#&lt;/del&gt;Oversized weapons|oversized weapons]] rule also means that only people with significant strength can operate these weapons easily.&amp;nbsp; (The 12mm pistol in particular requires Str 13 and Dex 8 to use in two hands without penalty, and requires a superhuman score of Str 21 and Dex 15 to use in one hand without penalty!)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;You are likely to find that the increase in damage and its powerfulness even at medium ranges is somewhat balanced by the ammunition capacity.&amp;nbsp; Use of the [[PPP:Personal arms/Special rules&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;/&lt;/ins&gt;Oversized weapons|oversized weapons]] rule also means that only people with significant strength can operate these weapons easily.&amp;nbsp; (The 12mm pistol in particular requires Str 13 and Dex 8 to use in two hands without penalty, and requires a superhuman score of Str 21 and Dex 15 to use in one hand without penalty!)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Electric variants ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Electric variants ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 388:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 388:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Prudent people will ensure that they replace the batteries of their electric-operated weapons after every battle.&amp;nbsp; The batteries used are high-voltage &amp;quot;micro&amp;quot; batteries, which have nearly negligible weight.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Prudent people will ensure that they replace the batteries of their electric-operated weapons after every battle.&amp;nbsp; The batteries used are high-voltage &amp;quot;micro&amp;quot; batteries, which have nearly negligible weight.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Electric-operated pistols cannot ever [[PPP:Personal arms/Special rules&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;#&lt;/del&gt;Jams|jam]], but the battery has a limited number of discharges as follows:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Electric-operated pistols cannot ever [[PPP:Personal arms/Special rules&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;/&lt;/ins&gt;Jams|jam]], but the battery has a limited number of discharges as follows:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;nbsp;&amp;nbsp; Calibre&amp;nbsp; &amp;nbsp;  Shots&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;nbsp;&amp;nbsp; Calibre&amp;nbsp; &amp;nbsp;  Shots&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2010-09-05 00:18:37 --&gt;
&lt;/table&gt;</description>
			<pubDate>Mon, 30 Aug 2010 01:12:49 GMT</pubDate>			<dc:creator>JT</dc:creator>			<comments>http://www.jtgibson.ca/mt/wiki/index.php?title=PPP_talk:Personal_arms/Slug-throwing_sidearms</comments>		</item>
		<item>
			<title>PPP:Personal Equipment</title>
			<link>http://www.jtgibson.ca/mt/wiki/index.php?title=PPP:Personal_Equipment&amp;diff=2209&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Personal Arms:&amp;#32;&lt;/span&gt; expanded tree&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 00:42, 30 August 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 96:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 96:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[PPP:Personal arms/Bow weapons|Bow weapons]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[PPP:Personal arms/Bow weapons|Bow weapons]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[PPP:Personal arms/Special rules|Special rules]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[PPP:Personal arms/Special rules|Special rules]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;** [[PPP:Personal arms/Special rules/Jams|Jams]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;** [[PPP:Personal arms/Special rules/Concealability|Concealability]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;** [[PPP:Personal arms/Special rules/Oversized weapons|Oversized weapons]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;** [[PPP:Personal arms/Special rules/Shotgun shells|Shotgun shells]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Survival===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Survival===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2010-09-05 00:18:37 --&gt;
&lt;/table&gt;</description>
			<pubDate>Mon, 30 Aug 2010 00:42:00 GMT</pubDate>			<dc:creator>JT</dc:creator>			<comments>http://www.jtgibson.ca/mt/wiki/index.php?title=PPP_talk:Personal_Equipment</comments>		</item>
		<item>
			<title>PPP:Personal arms</title>
			<link>http://www.jtgibson.ca/mt/wiki/index.php?title=PPP:Personal_arms&amp;diff=2208&amp;oldid=prev</link>
			<description>&lt;p&gt;expanded tree&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 00:40, 30 August 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[/Bow weapons]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[/Bow weapons]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[/Special rules]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[/Special rules]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;** [[/Special rules/Jams|/Jams]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;** [[/Special rules/Concealability|/Concealability]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;** [[/Special rules/Oversized weapons|/Oversized weapons]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;** [[/Special rules/Shotgun shells|/Shotgun shells]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[ [[PPP:Personal Equipment|Back to Personal Equipment]] ]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[ [[PPP:Personal Equipment|Back to Personal Equipment]] ]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Equipment]][[Category:Personal Arms]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Equipment]][[Category:Personal Arms]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2010-09-05 00:18:37 --&gt;
&lt;/table&gt;</description>
			<pubDate>Mon, 30 Aug 2010 00:40:29 GMT</pubDate>			<dc:creator>JT</dc:creator>			<comments>http://www.jtgibson.ca/mt/wiki/index.php?title=PPP_talk:Personal_arms</comments>		</item>
		<item>
			<title>PPP:Personal arms/Slug-throwing long arms</title>
			<link>http://www.jtgibson.ca/mt/wiki/index.php?title=PPP:Personal_arms/Slug-throwing_long_arms&amp;diff=2207&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Pump Action Shotgun:&amp;#32;&lt;/span&gt; forwarded shotgun ammunition information to a special rule subcategory&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 00:25, 30 August 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 733:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 733:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Ammunition types ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Ammunition types ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The ammunition types for shotguns need to be overhauled from the list provided in the ''Player's Manual'' and errata; once bullets were added by the official errata, there was no legitimate reason to choose pellets.&amp;nbsp; There are various improvements to be made, including the addition of new technologies founded since the Traveller design period.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;See &lt;/ins&gt;the [[PPP:Personal arms/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Special rules/Shotgun shells&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shotgun shells&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;special rules&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The following types exist: '''pellets''', '''scatter''', '''slug''', '''dart''', '''gas''', '''pepper'''.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* Scatter loads are extremely devastating to unarmoured opponents, but are easily stopped by most forms of body armour and animal hide.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* Pellet loads penetrate light armour and animal hide, but have tighter groups and transfer their energy less (causing deeper penetration, but less damage).&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* Slug loads penetrate thick armour and animal hide, but focus all of their energy on a single point (causing damage more comparable to any other typical gun).&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* Slugs should not have a danger space.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* Gas loads represent tear gas cylinders.&amp;nbsp; Note that an 18mm load produces a much smaller gas cloud than a 40mm gas grenade.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* Tranq loads represent darts, and thus should have no danger space.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* Darts should not innately provide tranquiliser ability.&amp;nbsp; This needs to be added to the dart after the fact.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* A scattering form of less-lethal load (pepper bullets) is needed to take the place of tranq.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Note that these shotgun ammunition rules are considered to be the definitions of shotgun shells for all other weapons as well (''e.g.'', for &lt;/del&gt;the [[PPP:Personal arms/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Slug-throwing sidearms&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hand cannon&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;).&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{{beginweapon}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{{WeaponData&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|name=Shotgun (18mm)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|ammo=pellets&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|rounds=10&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|penatten=2/1&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|damage=4&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|maxrange=Medium&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|danger=&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|signature=Hi&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|recoil=Med&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|difficulty=Rifle&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{{WeaponData&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|name=&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|ammo=scatter&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|rounds=10&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|penatten=0/&amp;amp;ndash;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|damage=5&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|maxrange=Medium&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|autofire=&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|danger=1.5&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|signature=Hi&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|recoil=Med&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|difficulty=Rifle&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{{WeaponData&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|name=&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|ammo=pepper&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|rounds=10&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|penatten=0/&amp;amp;ndash;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|damage=1*&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|maxrange=Medium&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|autofire=&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|danger=1.5&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|signature=Hi&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|recoil=Med&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|difficulty=Rifle&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{{endweapon}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=== Special ammunition information ===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The damage listed for a gas round pertains to injury suffered if the canister strikes a person directly.&amp;nbsp; This is Non-Lethal Damage.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Gas rounds can use any type of gas or aerosol available.&amp;nbsp; The typical choices are nerve gas or tear gas.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Dart rounds can also use any type of chemical available.&amp;nbsp; The typical choices are poison darts or tranquiliser darts.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Pepper bullets cause Non-Lethal Damage to anyone affected.&amp;nbsp; Upon impact, they break into a cloud of pepper dust that irritates the eyes, skin, and lungs.&amp;nbsp; Anyone affected must roll against Determination to perform any action other than rubbing their eyes and/or coughing.&amp;nbsp; The GM is the sole arbiter on who is affected by the blast.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=== Ammunition technology restrictions ===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* Gas canisters do not become available until '''TL6'''.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* Darts do not become available until '''TL5'''.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* Pepper bullets do not become available until '''TL7'''.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=== Ammunition price ===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* Gas canisters should cost 30 Cr per load of 10.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* Darts should cost 20 Cr per load of 10&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Break Action Shotgun ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Break Action Shotgun ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2010-09-05 00:18:37 --&gt;
&lt;/table&gt;</description>
			<pubDate>Mon, 30 Aug 2010 00:25:58 GMT</pubDate>			<dc:creator>JT</dc:creator>			<comments>http://www.jtgibson.ca/mt/wiki/index.php?title=PPP_talk:Personal_arms/Slug-throwing_long_arms</comments>		</item>
		<item>
			<title>PPP:Personal arms/Special rules</title>
			<link>http://www.jtgibson.ca/mt/wiki/index.php?title=PPP:Personal_arms/Special_rules&amp;diff=2206&amp;oldid=prev</link>
			<description>&lt;p&gt;Replaced content with &amp;#39;* &lt;a href=&quot;/mt/wiki/index.php?title=/Jams&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;/Jams (page does not exist)&quot;&gt;/Jams&lt;/a&gt; * &lt;a href=&quot;/mt/wiki/index.php?title=/Concealability&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;/Concealability (page does not exist)&quot;&gt;/Concealability&lt;/a&gt; * &lt;a href=&quot;/mt/wiki/index.php?title=/Oversized_weapons&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;/Oversized weapons (page does not exist)&quot;&gt;/Oversized weapons&lt;/a&gt; * &lt;a href=&quot;/mt/wiki/index.php?title=/Shotgun_shells&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;/Shotgun shells (page does not exist)&quot;&gt;/Shotgun shells&lt;/a&gt;  &amp;larr; [ &lt;a href=&quot;/mt/wiki/index.php?title=PPP:Personal_arms&quot; title=&quot;PPP:Personal arms&quot;&gt;Back to Personal arms&lt;/a&gt; ]  [ [[PPP:Personal Equipment|Back to P…&amp;#39;&lt;/p&gt;
&lt;a href=&quot;http://www.jtgibson.ca/mt/wiki/index.php?title=PPP:Personal_arms/Special_rules&amp;amp;diff=2206&amp;amp;oldid=2186&quot;&gt;Show changes&lt;/a&gt;</description>
			<pubDate>Mon, 30 Aug 2010 00:24:40 GMT</pubDate>			<dc:creator>JT</dc:creator>			<comments>http://www.jtgibson.ca/mt/wiki/index.php?title=PPP_talk:Personal_arms/Special_rules</comments>		</item>
		<item>
			<title>PPP:Personal arms/Special rules/Shotgun shells</title>
			<link>http://www.jtgibson.ca/mt/wiki/index.php?title=PPP:Personal_arms/Special_rules/Shotgun_shells&amp;diff=2205&amp;oldid=prev</link>
			<description>&lt;p&gt;Created page with &amp;#39;The ammunition types for shotguns need to be overhauled from the list provided in the &amp;#39;&amp;#39;Player&amp;#39;s Manual&amp;#39;&amp;#39; and errata; once the ammunition type &amp;quot;bullets&amp;quot; was added by the official…&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The ammunition types for shotguns need to be overhauled from the list provided in the ''Player's Manual'' and errata; once the ammunition type &amp;quot;bullets&amp;quot; was added by the official errata, there was no legitimate reason to choose &amp;quot;pellets&amp;quot; because the damage and cost of pellets were equivalent but their penetration and range far reduced.  There are various improvements to be made in the selection of '''shotgun shells''', including the addition of new technologies founded since the Traveller design period.&lt;br /&gt;
&lt;br /&gt;
The following types exist: '''pellets''', '''scatter''', '''slug''', '''dart''', '''gas''', '''pepper'''.&lt;br /&gt;
&lt;br /&gt;
* Scatter loads are extremely devastating to unarmoured opponents, but are easily stopped by most forms of body armour and animal hide.&lt;br /&gt;
* Pellet loads penetrate light armour and animal hide, but have tighter groups and transfer their energy less (causing deeper penetration, but less damage).&lt;br /&gt;
* Slug loads penetrate thick armour and animal hide, but focus all of their energy on a single point (causing damage more comparable to any other typical gun).&lt;br /&gt;
* Slugs should not have a danger space.&lt;br /&gt;
* Gas loads represent tear gas cylinders.  Note that an 18mm load produces a much smaller gas cloud than a 40mm gas grenade.&lt;br /&gt;
* Tranq loads represent darts, and thus should have no danger space.&lt;br /&gt;
* Darts should not innately provide tranquiliser ability.  This needs to be added to the dart after the fact.&lt;br /&gt;
* A scattering form of less-lethal load (pepper bullets) is needed to take the place of tranq.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{beginweapon}}&lt;br /&gt;
&lt;br /&gt;
{{WeaponData&lt;br /&gt;
|name=Shotgun (18mm)&lt;br /&gt;
|ammo=pellets&lt;br /&gt;
|rounds=10&lt;br /&gt;
|penatten=2/1&lt;br /&gt;
|damage=4&lt;br /&gt;
|maxrange=Medium&lt;br /&gt;
|autofire=&lt;br /&gt;
|danger=1.5&lt;br /&gt;
|signature=Hi&lt;br /&gt;
|recoil=Med&lt;br /&gt;
|difficulty=Rifle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{WeaponData&lt;br /&gt;
|name=&lt;br /&gt;
|ammo=dart&lt;br /&gt;
|rounds=10&lt;br /&gt;
|penatten=1/&amp;amp;ndash;&lt;br /&gt;
|damage=1*&lt;br /&gt;
|maxrange=Medium&lt;br /&gt;
|autofire=&lt;br /&gt;
|danger=&lt;br /&gt;
|signature=Hi&lt;br /&gt;
|recoil=Med&lt;br /&gt;
|difficulty=Rifle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{WeaponData&lt;br /&gt;
|name=&lt;br /&gt;
|ammo=gas&lt;br /&gt;
|rounds=10&lt;br /&gt;
|penatten=&amp;amp;mdash;&lt;br /&gt;
|damage=1*&lt;br /&gt;
|maxrange=Medium&lt;br /&gt;
|autofire=&lt;br /&gt;
|danger=3.0&lt;br /&gt;
|signature=Hi&lt;br /&gt;
|recoil=Med&lt;br /&gt;
|difficulty=Rifle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{WeaponData&lt;br /&gt;
|name=&lt;br /&gt;
|ammo=slug&lt;br /&gt;
|rounds=10&lt;br /&gt;
|penatten=3/1&lt;br /&gt;
|damage=3&lt;br /&gt;
|maxrange=Medium&lt;br /&gt;
|autofire=&lt;br /&gt;
|danger=&lt;br /&gt;
|signature=Hi&lt;br /&gt;
|recoil=Med&lt;br /&gt;
|difficulty=Rifle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{WeaponData&lt;br /&gt;
|name=&lt;br /&gt;
|ammo=scatter&lt;br /&gt;
|rounds=10&lt;br /&gt;
|penatten=0/&amp;amp;ndash;&lt;br /&gt;
|damage=5&lt;br /&gt;
|maxrange=Medium&lt;br /&gt;
|autofire=&lt;br /&gt;
|danger=1.5&lt;br /&gt;
|signature=Hi&lt;br /&gt;
|recoil=Med&lt;br /&gt;
|difficulty=Rifle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{WeaponData&lt;br /&gt;
|name=&lt;br /&gt;
|ammo=pepper&lt;br /&gt;
|rounds=10&lt;br /&gt;
|penatten=0/&amp;amp;ndash;&lt;br /&gt;
|damage=1*&lt;br /&gt;
|maxrange=Medium&lt;br /&gt;
|autofire=&lt;br /&gt;
|danger=1.5&lt;br /&gt;
|signature=Hi&lt;br /&gt;
|recoil=Med&lt;br /&gt;
|difficulty=Rifle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{endweapon}}&lt;br /&gt;
&lt;br /&gt;
=== Special ammunition information ===&lt;br /&gt;
&lt;br /&gt;
The damage listed for a gas round pertains to injury suffered if the canister strikes a person directly.  This is Non-Lethal Damage.&lt;br /&gt;
&lt;br /&gt;
Gas rounds can use any type of gas or aerosol available.  The typical choices are nerve gas or tear gas.&lt;br /&gt;
&lt;br /&gt;
Dart rounds can also use any type of chemical available.  The typical choices are poison darts or tranquiliser darts.&lt;br /&gt;
&lt;br /&gt;
Pepper bullets cause Non-Lethal Damage to anyone affected.  Upon impact, they break into a cloud of pepper dust that irritates the eyes, skin, and lungs.  Anyone affected must roll against Determination to perform any action other than rubbing their eyes and/or coughing.  The GM is the sole arbiter on who is affected by the blast.&lt;br /&gt;
&lt;br /&gt;
=== Ammunition technology restrictions ===&lt;br /&gt;
&lt;br /&gt;
* Gas canisters do not become available until '''TL6'''.&lt;br /&gt;
* Darts do not become available until '''TL5'''.&lt;br /&gt;
* Pepper bullets do not become available until '''TL7'''.&lt;br /&gt;
&lt;br /&gt;
=== Ammunition price ===&lt;br /&gt;
&lt;br /&gt;
* Gas canisters should cost 30 Cr per load of 10.  The cost of the aerosol or gaseous agent is in addition to this cost.&lt;br /&gt;
* Darts should cost 20 Cr per load of 10.  The cost of the treatment, if any, is in addition to this cost.&lt;/div&gt;</description>
			<pubDate>Mon, 30 Aug 2010 00:22:55 GMT</pubDate>			<dc:creator>JT</dc:creator>			<comments>http://www.jtgibson.ca/mt/wiki/index.php?title=PPP_talk:Personal_arms/Special_rules/Shotgun_shells</comments>		</item>
		<item>
			<title>PPP:Personal arms/Special rules/Oversized weapons</title>
			<link>http://www.jtgibson.ca/mt/wiki/index.php?title=PPP:Personal_arms/Special_rules/Oversized_weapons&amp;diff=2204&amp;oldid=prev</link>
			<description>&lt;p&gt;Created page with &amp;#39;Some users may have difficulty using certain firearms because they do not fit comfortably in their hands or because they are too heavy. Such weapons are considered &amp;#39;&amp;#39;&amp;#39;oversized w…&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Some users may have difficulty using certain firearms because they do not fit comfortably in their hands or because they are too heavy. Such weapons are considered '''oversized weapons'''.&lt;br /&gt;
&lt;br /&gt;
The weapon's mass determines the ''Weight Penalty'' of the weapon, while the weapon's volume determines the ''Bulk Penalty'' of the weapon.  The Weight Penalty is calculated as being equal to the weapon's mass in kilograms, including all loaded ammunition and accessories, multiplied by the ''Weight Multiplier''.  The Bulk Penalty is calculated as being equal to the weapon's volume in litres, ''not'' including loaded ammunition (it inserts out of the way) but still including accessories, multiplied by the ''Bulk Multiplier''.  Different classes of weapons have different multipliers to determine what exactly each penalty is.&lt;br /&gt;
&lt;br /&gt;
The various multipliers are as follows:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left: 1cm; border: 1px dotted; text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Weight Mult&lt;br /&gt;
! Bulk Mult&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| Slug-throwing pistols (one-handed)&lt;br /&gt;
| 10&amp;amp;times; || 10&amp;amp;times;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| Slug-throwing pistols (two-handed)&lt;br /&gt;
| 6&amp;amp;times; || 5&amp;amp;times;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| Machine pistols (one-handed)&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;&amp;lt;i&amp;gt;&amp;lt;small&amp;gt;(when fired in full-automatic mode)&amp;lt;/small&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 15&amp;amp;times; || 12&amp;amp;times;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| Machine pistols (two-handed)&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;&amp;lt;i&amp;gt;&amp;lt;small&amp;gt;(when fired in full-automatic mode)&amp;lt;/small&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| 9&amp;amp;times; || 6&amp;amp;times;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| Slug-throwing rifles&lt;br /&gt;
| 2.5&amp;amp;times; || 2.5&amp;amp;times;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Round all fractions to the nearest whole integer.  After determining the Weight Penalty and Bulk Penalty for the given user and weapon, compare them to one another and use the worst penalty.  The Weight Penalty is applied versus Strength, while the Bulk Penalty is applied versus Dexterity.  Then, any time the user attempts to fire the weapon, they apply a negative penalty according to the following chart based on the margin by which the penalty exceeds the attribute.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left: 1cm; border: 1px dotted; text-align: right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;| Penalty&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;| DM&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:64px&amp;quot;| 0&lt;br /&gt;
| style=&amp;quot;width:48px&amp;quot;| &amp;amp;plusmn;0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &amp;amp;minus;1&lt;br /&gt;
|-&lt;br /&gt;
| 2&amp;amp;ndash;3 || &amp;amp;minus;2&lt;br /&gt;
|-&lt;br /&gt;
| 4&amp;amp;ndash;6 || &amp;amp;minus;3&lt;br /&gt;
|-&lt;br /&gt;
| 7&amp;amp;ndash;11 || &amp;amp;minus;4&lt;br /&gt;
|-&lt;br /&gt;
| 12+ || &amp;amp;minus;5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
&lt;br /&gt;
Kelasa has a Strength score of 6 and a Dexterity score of 11 and wants to go on a safari with her boyfriend.  She has never fired a rifle before, and doesn't own one, so her boyfriend loans her his 13mm hunting rifle with a wry smirk on his face.  The weapon masses 6.0 kilograms, plus its [[PPP:Personal arms/Slug-throwing long arms#Ammunition|ammunition]], which works out to a base difficulty of {6.15*2.5, rounded to nearest} 15.  Subtracting Kelasa's strength score of 6 from this yields her effective Weight Penalty of 9.  The weapon has a similar difficulty due to bulk, but Kelasa's Dexterity of 11 means that she has a Bulk Penalty of 4, so only the Weight Penalty matters.&lt;br /&gt;
&lt;br /&gt;
As her boyfriend stands watching and grinning, Kelasa takes aim at an herbivore and fires.  The Weight Penalty of 9 translates into a -4 DM to hit.  With her lack of skill on top of that, the shot misses by a wide margin; the animal startles and begins to flee.  Bellowing laughter ensues from her boyfriend, and Kelasa ponders whether she should use the remaining bullet in the rifle against him instead.&lt;br /&gt;
&lt;br /&gt;
Later, Kelasa abandons the effort of trying to join him while hunting and decides to test-fire his [[PPP:Personal arms/Slug-throwing sidearms#Heavy Pistol|11mm pistol]] instead, and only after he gives her a little tutorial first.  She holds it in both hands, since it feels too heavy to hold in one hand.  The base Weight Penalty is {1.55*6, rounded to nearest} 9, which compared to her Strength of 6 means she has an effective Weight Penalty of 3, corresponding to a DM of -2.  It's still bigger than she can really handle, but no longer well outside of her control.  She squeezes off a few shots at some soda pop cans, grinning as she scores a few hits.&lt;/div&gt;</description>
			<pubDate>Mon, 30 Aug 2010 00:15:52 GMT</pubDate>			<dc:creator>JT</dc:creator>			<comments>http://www.jtgibson.ca/mt/wiki/index.php?title=PPP_talk:Personal_arms/Special_rules/Oversized_weapons</comments>		</item>
		<item>
			<title>PPP:Personal arms/Special rules/Concealability</title>
			<link>http://www.jtgibson.ca/mt/wiki/index.php?title=PPP:Personal_arms/Special_rules/Concealability&amp;diff=2203&amp;oldid=prev</link>
			<description>&lt;p&gt;Created page with &amp;#39;Inevitably, there comes a time when someone wants to bring a weapon into an area where that weapon is prohibited.  To get away with this task, the primary means is that of concea…&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Inevitably, there comes a time when someone wants to bring a weapon into an area where that weapon is prohibited.  To get away with this task, the primary means is that of concealing the weapon.  A weapon's suitability for being concealed is, logically, its '''concealability'''.  (The other most typical means are planting a weapon in advance or having the weapon delivered into the area, so the intended user can be checked and cleared as being unarmed and can then retrieve the weapon.)&lt;br /&gt;
&lt;br /&gt;
There are three forms of concealability: ''pocket'', ''jacket'', and ''long coat''.&lt;br /&gt;
&lt;br /&gt;
; '''Pocket'''&lt;br /&gt;
: An item which has pocket concealability has a volume of 0.5 litres or less according to the equipment table.  It can be carried in a pocket without a casual observer noticing.  Objects which have pocket concealability can also be taped to the body or tucked in between a belt or elastic and the person's body.&lt;br /&gt;
&lt;br /&gt;
; '''Jacket'''&lt;br /&gt;
: An item which has jacket concealability has a volume of 1.0 litres or less according to the equipment table.  It can be carried in a holster or a sling within a jacket without a casual observer noticing.&lt;br /&gt;
&lt;br /&gt;
; '''Long Coat'''&lt;br /&gt;
: An item which has long coat concealability has a volume of 2.0 litres or less according to the equipment table.  It can be carried in a holster or a sling within a baggy trenchcoat without a casual observer noticing.&lt;br /&gt;
&lt;br /&gt;
Any item which is greater than 2.0 litres is non-concealable under ordinary conditions, unless the rules for that item explicitly state otherwise.&lt;br /&gt;
&lt;br /&gt;
===Casual observation===&lt;br /&gt;
&lt;br /&gt;
Concealed objects that have been concealed in a covering at least equal to their concealment rating cannot be noticed by anyone who isn't actually looking for them; these people are called casual observers.  However, though it is impossible to conceal a very large object in a very small covering, it is possible although extraordinarily difficult to conceal a large object in a smaller covering.  If someone attempts to conceal a larger object in a smaller covering, the referee rolls in secret on the following task for anyone who would be interested in knowing about that concealed object:&lt;br /&gt;
&lt;br /&gt;
{{UTP&lt;br /&gt;
| To spot an object hidden inside a covering one level less than required:&lt;br /&gt;
| [[task difficulties|Normal]], Int, Streetwise or Disguise, 1 sec (unskilled OK)&lt;br /&gt;
| The time interval is how many seconds of casual observation it takes before the observer spots the object on a successful roll.  On an unsuccessful roll, the referee simply rolls again after the time passes until the observer spots the object.  No Determination roll is required; this represents subconscious attempts at the task.}}&lt;br /&gt;
&lt;br /&gt;
Note that in most cases it takes only a few seconds for a casual observer to notice the item.  However, a quick encounter where the observer sees you only for a few moments may allow you to get away with it.&lt;br /&gt;
&lt;br /&gt;
The following situations all apply for the above task:&lt;br /&gt;
* A jacket-concealable item in a pocket-type covering (tucked into a belt, into a pocket, into clothes, etc.)&lt;br /&gt;
* A long-coat-concealable item in jacket-type covering&lt;br /&gt;
* A non-concealable item in a long-coat-type covering&lt;br /&gt;
&lt;br /&gt;
The following situations result in automatic spotting, even by a casual observer:&lt;br /&gt;
* A jacket-concealable item with no covering.&lt;br /&gt;
* A long-coat-concealable item in a pocket-type covering or less.&lt;br /&gt;
* A non-concealable item in a jacket-type covering or less.&lt;br /&gt;
&lt;br /&gt;
===Visual searching===&lt;br /&gt;
&lt;br /&gt;
An object in the wrong type of concealment can be spotted instantly if a deliberate search is made, and can be spotted over time if casual observation is made.  During proper concealment, an object cannot be spotted by casual observation; instead, a searcher must look at the person for a short period of time.&lt;br /&gt;
&lt;br /&gt;
{{UTP&lt;br /&gt;
| To spot a properly-concealed object by visual inspection:&lt;br /&gt;
| [[Task difficulties|Difficult]], Int, Streetwise or Disguise, 0.5 sec (unskilled OK)&lt;br /&gt;
| Darkness or low light applies a -1 DM.  Inspecting during combat or any crowded event with unpredictible noise (e.g., a public protest) applies a -2 DM.  Inspecting while drunk, drugged, or tired applies a -2 DM regardless of the combination.  Ignore Mishaps.}}&lt;br /&gt;
&lt;br /&gt;
The visual search can be done as a ''Hasty'' or ''Cautious'' task with appropriate modifiers to the time taken and the difficulty (see ''Player's Manual'' p. 9).  Determination rolls are required if the visual inspection is repeated if nothing is found (see ''Referee's Manual'' p. 14).&lt;br /&gt;
&lt;br /&gt;
===Physical searching===&lt;br /&gt;
&lt;br /&gt;
TODO&lt;/div&gt;</description>
			<pubDate>Mon, 30 Aug 2010 00:14:38 GMT</pubDate>			<dc:creator>JT</dc:creator>			<comments>http://www.jtgibson.ca/mt/wiki/index.php?title=PPP_talk:Personal_arms/Special_rules/Concealability</comments>		</item>
		<item>
			<title>PPP:Personal arms/Special rules/Jams</title>
			<link>http://www.jtgibson.ca/mt/wiki/index.php?title=PPP:Personal_arms/Special_rules/Jams&amp;diff=2202&amp;oldid=prev</link>
			<description>&lt;p&gt;Created page with &amp;#39;Recoil- and blowback-operated slug-throwing weapons rely on the exhaust gases from the projectile being fired to cycle the mechanism.  If the round fails to discharge successfull…&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Recoil- and blowback-operated slug-throwing weapons rely on the exhaust gases from the projectile being fired to cycle the mechanism.  If the round fails to discharge successfully, the weapon will stop operating due to the round remaining lodged in the firing chamber.  This condition is known as a '''jam'''.&lt;br /&gt;
&lt;br /&gt;
Jams usually occur as a result of firing chamber overheating, but can also occasionally occur as a result of bullet malfunctions.&lt;br /&gt;
&lt;br /&gt;
===Firing Chamber Malfunctions===&lt;br /&gt;
&lt;br /&gt;
When a slug-throwing weapon is fired on fully-automatic fire on a continuous basis without being allowed to cool, its firing chamber will temporarily warp and expand.  This will cause shells to seat improperly in the firing chamber, ultimately resulting in an eventual situation where the round will fail to discharge because the hammer will miss the primer charge in the casing.&lt;br /&gt;
&lt;br /&gt;
Weapons' performance when fired in various modes is as follows:&lt;br /&gt;
* '''Full-Auto:''' For every three seconds in which a weapon is fired in full-auto mode, it gains 1 point of heating when fired in atmosphere or 3 points of heating when fired in hard vacuum.  (With six-second turns, apply 2 points in atmosphere or 6 points in vacuum.)&lt;br /&gt;
* '''Burst-Fire:''' For every three seconds in which a weapon is fired in burst-fire mode, it gains 1/3 point of heating when fired in atmosphere or 1 point of heating when fired in hard vacuum.  (6-second turns: 2/3 points in atmosphere, 2 points in vacuum)&lt;br /&gt;
* '''Single-Fire:''' For every three seconds during which a weapon is fired in single-fire mode, it gains no heat when fired in atmosphere, or 1/3 point of heating when fired in hard vacuum.  (6-second turns: no heat atmosphere, 2/3 points in vacuum)&lt;br /&gt;
* '''Inactivity:''' For every six seconds it is not fired at all (for instance, if it is reloaded, if the weapon has already jammed, or if the firer simply chooses to wait to allow the weapon to cool), it loses 1 point of heating in atmosphere or 1/3 of a point of heating in hard vacuum.&lt;br /&gt;
* '''Rapid Fire:''' Treat a weapon firing in ''rapid fire'' (multiple shots in single fire) as though it was fired in ''burst-fire'' mode.&lt;br /&gt;
&lt;br /&gt;
Apply heating effects at the end of the turn, not at the beginning of the turn.&lt;br /&gt;
&lt;br /&gt;
At the beginning of a subsequent combat round where the weapon has at least 1 heating point and is fired, roll 2d6-2 and add the total of heating points.  If the modified result is 12+, the weapon jams and is rendered completely inoperable until the jam is cleared.&lt;br /&gt;
&lt;br /&gt;
For purposes of added heat and number of bullets fired on the turn on which a weapon jams, treat the weapon as having fired at one rate lower than attempted.  For instance, if the firer attempts to shoot at full auto, treat the weapon as attacking in burst fire; if attacking in single-fire, treat the weapon as failing to fire at all.&lt;br /&gt;
&lt;br /&gt;
===Bullet Malfunctions===&lt;br /&gt;
&lt;br /&gt;
Each round of ammunition is a simple mechanical object which contains a contact-sensitive primer, an explosive propellant load, a durable casing of brass or steel, and a heavy projectile made of lead or depleted uranium.  They are mass-produced in factories using well-lubricated machinery which can rarely introduce minor imperfections in the bullets.&lt;br /&gt;
&lt;br /&gt;
Actual bullet malfunctions are very rare under normal circumstances: at TL5, fewer than one in 1,000 bullets would malfunction.  Roll 2d6+3 and multiply by 10 to determine the percentage of  this &amp;quot;lot&amp;quot; that must be fired before the bullet will malfunction.  This produces a number from 50% to 150%.  In the case above, this means that anywhere from 500 to 1,500 bullets that must be fired before the very next bullet fired by ''anyone'' will malfunction.  (For added variation, add an additional 1d100-50 to produce a modifier from -49 to +50.)  Track this number in your records and tally up the numbers of bullets fired (feel free to simply &amp;quot;eyeball&amp;quot; the numbers and don't bother keeping perfect track) so you can drop a bullet malfunction on top of an enemy or a player.  When it comes close to the time for an actual malfunction, track each bullet individually and apply it to the first person who fires a bullet that exceeds the pre-determined number, regardless of whether that person is an NPC or a PC.&lt;br /&gt;
&lt;br /&gt;
Each tech level thereafter doubles the number of firings required to experience a malfunction.  ''E.g.'', At TL6, one in every {1000*(2^1)} 2,000 bullets will malfunction.  At TL8, only one in every  {1000*(2^3)} 8,000 bullets will malfunction.  Use the same system above to determine the percentage of bullets that must be fired before a malfunction.&lt;br /&gt;
&lt;br /&gt;
===Clearing a Jam===&lt;br /&gt;
&lt;br /&gt;
After a bullet has failed to fire and has become lodged in the firing chamber, the jam must be cleared.  This requires a roll on the following task:&lt;br /&gt;
&lt;br /&gt;
{{UTP&lt;br /&gt;
| To clear a jam:&lt;br /&gt;
| [[task difficulties#Normal|Normal]], Mechanics, (Weapon), 2 seconds (unskilled OK)&lt;br /&gt;
| If a Mishap occurs, the weapon cannot be cleared in the field and must be repaired at a gunsmith.  This represents the bullet lodging in the barrel, the firing chamber warping beyond its memory, or the shell casing lodging in such a way as to completely prevent movement of the slide.  Note that this is only known ''after'' the task is attempted.}}&lt;/div&gt;</description>
			<pubDate>Mon, 30 Aug 2010 00:09:32 GMT</pubDate>			<dc:creator>JT</dc:creator>			<comments>http://www.jtgibson.ca/mt/wiki/index.php?title=PPP_talk:Personal_arms/Special_rules/Jams</comments>		</item>
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