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MegaTravellerWiki
This is a Wiki for MegaTraveller, hence the title "MegaTravellerWiki" (it stands to reason). MTWiki is intended to be a repository of house rules for the MegaTraveller system. Most of the rules are made by me (JT), but if you have house rules of your own and don't have the means to make a MegaTraveller-related website, feel free to add them to MTWiki; true to the spirit of a Wiki, anyone may create a username and edit the site freely (subject to common sense, of course). Credit will always belong to you.
If your rules are compatible only with another version of Traveller, such as The New Era, GURPS Traveller, or Traveller5, please do not submit them here! This site is a resource intended primarily for MegaTraveller. If your rules from another version are inherently compatible with MegaTraveller, however, feel free to provide them here.
Since the site doesn't yet have a vast array of content, this main page is just a melting pot at the moment with no real rhyme or reason. Nevertheless, here are some things to get you started:
Rules
The MTWiki Revised Combat System
The MTWiki Revised Combat System
- Simple Changes and Additions
- Actions During a Combat Round
- Possible Actions
- Initiative
- Targetting and Firing
- Aspect and Offset
- Hit Locations
- Armour
- Harmonised Damage System
- Characteristic Damage
- Limb Damage
- Called Shots
- Aimed Shots
- Resolving Combat
Character Creation
Spacecraft and Vehicles
Aircraft
Combat
Industry
General
Analysis
Vehicles
Organisations
Miscellaneous
TableSmith
Future Additions
Some things I'm planning for the future:
- Newtonian ship-to-ship combat rules on a hex grid, using an initiative-based movement system
- Ships acquire momentum on two hex sides and must move that number of hexes per turn
- Ships turn by changing facing and accelerating or decelerating, cancelling out momentum on opposite sides
- Ships have acceleration and deceleration factors (number of points that may be applied to accelerate along current vector or number of points that may be applied to decelerate along current vector) proportional to their atmospheric speeds
- Ships have manoeuvring factors (number of hexsides that may be changed in a given turn) proportional to their Agility
- Ships acquire momentum on two hex sides and must move that number of hexes per turn
- "Civilian" jobs and ships: rules and vehicle equipment for asteroid mining, oil drilling and other business ventures, multiple levels of industrial abstraction
- Rules for spatial anomalies— wormholes, rifts, pulsars, etc.
- Pre-created Ancient artifacts
- Pre-created creatures associated with biomes
- Some critters from Starflight 2, most hand made
- Less-than-UCP-20 spacecraft (obviously not Jump capable)
- Lightly-armoured spacecraft
- Rocket drives for spacecraft
Others' Rules
- Police Characters, by David Jaques-Watson
- Ministry of Justice Characters, by David Jaques-Watson
- Battledress malfunctions, by Hugh Foster
The Traveller game in all forms is owned by Far Future Enterprises. Copyright ©1977-2009 Far Future Enterprises. See About MegaTravellerWiki for more information.
